Fortune Fairy Swee
WATER 4

Fortune Fairy Swee

  • Archetype:
  • Fortune Fairy

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3148




When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 55
Deck 59

Fortune Fairy Swee — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54.8 · Deck: 58.7 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal

Why it scores here

Fortune Fairy Swee converts a drawn copy into a free Special Summon with no searcher or cost, and its on-summon effect temporarily banishes one face-up monster, which gives it a soft interaction role. The body is a 0 ATK Level 4 WATER Spellcaster, so its value comes from tempo and the Fortune Fairy and Mermail Atlantean shell it fits into, not from stats. The 67-deck sample confirms it is a played, low-cost staple (1 to 3 copies, 20 distinct archetypes), but the absence of any combo records means its starter and conversion value rests on text inference, which caps the score near the middle of the scale.

Axis scores

Axis Score Evidence
Accessibility 65 Live when drawn, with no searcher needed and 67 of 67 sampled decks running it at 1.81 copies average (observed; the draw-trigger timing is verified from text, but hand-trigger reliability is inferred).
Combo & Conversion 35 Summons itself and can banish one monster, but no combo boards were recorded and it has no board-building body of its own (inferred from text; combo data is empty).
Resource Economy 35 Free Special Summon with no card advantage or refuel; it costs no card and gains none (verified from text).
Effect & Interaction 40 Temporary banish of one face-up monster until the Standby Phase of the next turn, which is soft interaction rather than permanent removal (verified from text).
Material Utility 50 A Level 4 WATER Spellcaster remains a valid Level and attribute material even when its effects are negated, so the body converts cleanly (verified from text plus inference).
Resilience & Flexibility 40 Each effect is once per turn, and a negation of the hand Special Summon removes its main value, so it is only moderately robust (verified from text; interaction resilience inferred).
Deck-Building Efficiency 70 Low copy count, no garnet or brick restriction, and fits 20 archetypes, so it is cheap and easy to run (observed from deck distribution: 27 one-copy, 26 two-copy, 14 three-copy).

Calculation

Weight profile: Starter / Combo enabler blended 0.7 with Removal / Negation 0.3. Intrinsic ≈ 54.8, Deck ≈ 58.7, Meta = provisional. Modifiers: Compactness / splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from hand on draw, with no searcher needed
  • Temporary banish of one face-up monster, a soft interaction effect
  • Broad deck fit: 67 decks, 20 distinct archetypes, low copy count
  • Level 4 WATER body stays useful as material even when its effects are negated

Weaknesses

  • 0 ATK body, so it provides no board presence on its own
  • Summon effect is once per turn and depends on drawing the card
  • Banish is temporary and ends at the next Standby Phase of your next turn
  • No combo evidence, so starter and conversion value is inferred from text

Counters / choke points

  • Negating the on-draw or hand Special Summon effect removes its main value
  • Opponents that play through a banished monster when it returns at Standby

Best use

Starter / Combo enabler with soft interaction. Decks: Mermail Atlantean, Fortune Fairy, White Forest, Runick (Mysterune), Fortune Lady, Gem-Knights.

Evidence & gaps

  • Verified: Draw trigger: reveal and Special Summon from hand, no cost; On hand Special Summon: banish one other face-up monster until the Standby Phase of your next turn; Each effect is once per turn; Level 4 WATER Spellcaster, 0 ATK
  • Observed: Present in 67 of 67 sampled decks at 1.81 copies average, with 20 distinct archetypes; Top partners: Ravenous Crocodragon Archethys, Abyss Dweller, Mermail Abyssteus
  • Inferred: Starter value comes from the on-draw summon, not from a searcher route; Conversion is limited because the body has 0 ATK and no combo support is recorded; Interaction is soft and resilience to negation is low
  • Data gaps: No combos supplied, so combo conversion and starter frequency are text-only inference No banlist token, so the legal copy limit is assumed to be 3 No usage statistics (StatisticsCard) for this card, so archetype inclusion is from the deck sample only No card rulings or Master Duel or Duel Links specific behavior verified No average starter count when present, so deck resilience is inferred from archetype spread











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